Monday, February 25, 2013

Mass Effect


A month after I started this blog, we have finally reached the eponymous first game of the Mass Effect series.  When I play most games, I usually will play through, beat it, and I'm done.  There are very few that I jump back into, much less finish.  The game takes roughly 30-40 hours to complete, and this will be my fourth play-through of the game.  I foresee at least one more in my future, so that should tell how much I enjoy it.  The only other games I have completed multiple times are Fallout, Fallout 3, and the Half Life games.

Paragon
The great thing about Mass Effect is that it has so much to uncover.  While it has a more linear structure than open world games like the Fallout series, the choices you make through conversation and decisions within the missions are numerous.  With every play-through I have uncovered more and more new things, and I've only ever played along the Paragon lines!

To help that last sentence make more sense, Mass Effect has a morality system built into it.  On its surface, it is a sci-fi roleplaying action game.  However, as you make your way through the game, you are constantly tasked with decisions.  Nearly every dialog decision - and some mission choices - alter your in-game moral compass.  If you likened it to Star Wars, Paragon represents the light side, while Renegade represents the dark side.

Renegade
Only, it really isn't so clear cut as that even.  There are some decisions as a Paragon that can seem more self-righteous and haughty, and some Renegade choices more selfless (though they probably break some sort of law).  The game's handling of these moral choices give it a richness and depth you would hard-pressed to find elsewhere.

On a technical level, the game looks beautiful, though, by this point, slightly dated.  Drawing from the heyday of science fiction in the 70s and 80s, BioWare gave the setting and the characters a great aesthetic.  From the Presidium on the Citadel to the bridge of the Normandy, to the ruins on Feros, the game's environment draws you into a world as rich and detailed as any Tolkien created (cue Tolkien fan rage).

Combat is handled on a real-time basis, meaning you are actively engaged in the fight.  Previous BioWare games, such as Knight of the Old Republic, typically involved a click-and-go function, but with Mass Effect, you determine every step, every gunshot, every biotic ability your character makes.  All this from a 3rd-person, over-the-shoulder perspective.

In-game screenshot
You even get to drive your own vehicle as you explore planets and conduct missions.  Here's a video that shows some of the gameplay.  Start at 4:20 if you want to skip all the driving:


All right, that's it for today.  Next Monday, we'll dive into the story of Commander Shepard and his fight to save the galaxy.


Thursday, February 21, 2013

From the Mass Effect Codex, Pt. 3

Here we have our last set of entries in preparation for the first post that deals with the first Mass Effect game. More entries will be posted as we go through the game itself. So sit back, grab some coffee or tea, and read away.

As always, the [*] indicates items that will be covered in a future Codex entry.

Monday, February 18, 2013

Revelation


Mass Effect: Revelation, written by Drew Karpyshyn, is the first novel in the Mass Effect universe and a darn good one at that.  Set several decades before the events of the first game, it tells the story of David Anderson - Commander Shepherd's eventual mentor and chief promoter - and his first encounter with Saren, the turian spectre.

Thursday, February 14, 2013

Red Sand

So. I am now a dad.  It's still hard to believe actually.  Oh, and if you were paying attention, I missed posting anything on Monday due to my aforementioned graduation into dad-hood. My apologies. With today's post, we should get to our regularly scheduled programming.

I don't want to leave you empty-handed, so I give you a fan-created short film that depicts humanity's first encounter with alien technology...Mass Effect: Red Sand.  It stars the voice actor for the male version of Commander Shepherd, Mark Meer.  This isn't considered canon, as far as I know, but still an impressive feat to be sure.

Enjoy.


See you on Monday!


Thursday, February 7, 2013

From the Mass Effect Codex, Pt. 2

We've got quite a list of entries this time. Revelation pulls in many different aspects of the Mass Effect universe. I've tried to keep to those subjects that play a major role in the story. Plus, I can't use too many up at one time, right?

As last time, the [*] indicates items that will be covered in a future Codex entry.

Monday, February 4, 2013

Evolution


In the chronology of the Mass Effect universe, our first piece of fiction is the tie-in graphic novel, Mass Effect: Evolution, written by one the Mass Effect series' lead writers, Mac Walters, scripted by John Jackson Miller with art by Omar Francia.  It is interesting to note that it was published nearly four years after the first game.
By Chronology  By Publication Date
Title  Publication Date  Title  Publication Date
Evolution9/21/2011  Revelation5/1/2007
Revelation5/1/2007  Mass Effect11/16/2007
Mass Effect11/16/2007  Ascension7/29/2008
Incursion6/21/2010  Galaxy6/22/2009
Redemption1/6/2010  Redemption1/6/2010
Ascension7/29/2008  Mass Effect 21/26/2010
Galaxy6/22/2009  Incursion6/21/2010
Paragon Lost4/7/2011  Inquisition6/21/2010
Mass Effect 21/26/2010  Retribution7/27/2010
Retribution7/27/2010  Paragon Lost4/7/2011
Inquisition6/21/2010  Conviction7/26/2011
Deception1/31/2012  Evolution9/21/2011
Conviction7/26/2011  Invasion11/19/2011
Invasion11/19/2011  Deception1/31/2012
Infiltrator3/6/2012  Infiltrator3/6/2012
Homeworlds4/25/2012  Homeworlds4/25/2012
Mass Effect 311/18/2012  Mass Effect 311/18/2012
Evolution details a key event in the history of a very important figure within the Mass Effect series: the Illusive Man.

As I mentioned in my first post, there will be spoilers in this blog post.